.. I've penned an evaluation of it () and one of the factors I praised was the way it applied roll-and-move to make a mechanic where players needed to take duty and hard decisions over when to pay for to manage their movement, rather than shake a die for it. https://manuelvcgim.yomoblog.com/46629815/top-guidelines-of-what-determines-movement-and-outcomes-in-roll-and-move-games