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Everything of Bananza's terrain is made out of voxels, which Motokura mentioned was the main factor distinguishing it from Odyssey.[27] Takahashi described building concentrations from voxels as a great deal more practical than polygonal modeling, as developers could "freely combine voxels and products to make terrain after which you https://donkey-kong-bananza31975.blog5star.com/36910041/detailed-notes-on-donkey-kong-bananza

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