StarCraft enhanced on its predecessor Warcraft II, which showcased two very comparable playable factions, by introducing asymmetry in between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types https://milowy61c.amoblog.com/getting-my-starcraft-to-work-51776642