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Most video clip video games – which includes Garriott's individual Ultima I and II and Akalabeth – tended to emphasis primarily on such things as combat without venturing Significantly even more.[39] Additionally, Garriott would introduce in Ultima IV a theme that might persist in the course of later on Ultimas https://ultima25703.wizzardsblog.com/29015152/how-ultima-can-save-you-time-stress-and-money

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